Video Games And Violence Essay

1741 words - 7 pages

The day was April 20th, 1999. During an otherwise peaceful day at Columbine High in Columbine, CO, two seniors—Eric Harris and Dylan Klebold—finally committed an atrocious act. That act had been in the planning for a long time, perhaps even since Harris designed a website for popular, controversial, extremely violent video game Doom in 1996. The Columbine High School shooting is known as the deadliest high school shooting ever, with its death toll of twelve students and one teacher, as well as twenty-four people injured. But little known for some is the fact that the Columbine shooting was what kick started the nationwide controversy over violent video games. Harris, for one, was an avid player of Doom, and some believe that’s what caused him and Klebold to even think of murdering all the people who had, according to Harris’ diaries, simply ‘annoyed’ him. The fallout of this incident was massive, but one of the long-lasting effects has been the worry in people’s minds that there is a connection between video games and violent acts performed by teenagers. Those who do believe that may claim that before the digital age, violent acts—at least those performed by teenagers—were few and far between. (This is an obvious rumor, not a fact.) If that were the case, it’s understandable why some believe that games are causing more violence in today’s youth. Teachers are worried about the issue, as are parents and government officials, and teenagers and game producers are involved in it as well. The issue itself raises many questions: are teenagers so easily affected by images on a screen? Is the world merely a product of its pastimes? If video games really do cause increased aggression in youth, what are people supposed to do about it? Despite the substantial part of the population that claims video games are harmless entertainment, there is still a large movement of worried activists who believe that the rising popularity of gaming is turning the young adults of the first world into killing machines.
Those who oppose this idea of games causing aggression—and by association, violent acts—seem to be outnumbered by those who agree with it, but their numbers do not faze them in making claims that the games have not been proven to cause aggression, but may be a side effect of a violent culture. Matt Peckham, in an article entitled “Researcher Says Linking Video Games to Gun Violence is a ‘Classic Illusory Correlation’” published by TIME magazine on October 8th, 2013, illustrates how the assumption of games causing violent acts in teens has never been proven. “Video game research is in its infancy,” says Peckham. According to him, the media is the reason so many people believe that games have been proven to be violent. He says that every time people have tried to produce a weak connection between increased aggression and video games, their studies “fail to quantify and contextualize said aggression.” (Peckham) However, the media sensationalizes these ‘studies,’...

Find Another Essay On Video Games and Violence

Video Games and Violence Essay

2441 words - 10 pages seen 16,000 murders and 200,000 violent acts (Gallagher). People who defend violent games like to point out that playing the games does not mean all players will go out and commit acts of violence, and that millions of people who play do not demonstrate violent behavior(Hicks). Although that is true, the games that are the most popular happen to show the most violence. In 2008, 298.2 million video games were sold in the United States. Six of the

Video Games and Violence Essay

1707 words - 7 pages playing video games provide evidence that they are not completely harmful to our society. (Heins, 62) The chief argument why video games are harmful according to the media: violence. These games apparently brainwash children into thinking that violence is okay and influencing them to go out and shoot their neighbors and puppies. But they are a falsely accused party. First of all we must consider this: video games are rated similarly to movies. These

Video Games and Violence

1874 words - 8 pages influence regardless how powerful it is on gun violence. Throughout this paper we research what type of behavioral and psychological effect video games especially those very heavy gun violence in them, and what we as a nation can do to prevent terrible incidents that were stated earlier from ever happening. Understand just how video games can influence or affect us especially the violent one could help us because not only can we figure how dangerous

Video Games and Violence - 808 words

808 words - 4 pages Video Games and Violence Does violence in video games encourage wild behavior on impressionable children? A lot parents believe that their children are being influenced by video games to act a certain disrespectful way towards others or commit crimes. Yet, studies show that the arrests of juvenile teenagers have declined 71.9% while sales for popular, and violent, video games have increased 49.3% ("Crime in the United States, 2008," FBI website

Video Games and Violence - 2087 words

2087 words - 8 pages Aurora, Colo., and in other massacres had this in common: they were video gamers who seemed to be acting out some dark digital fantasy. It was as if all that exposure to computerized violence gave them the idea to go on a rampage — or at least fueled their urges. A burst of new research has begun to clarify what can and cannot be said about the effects of violent gaming. Playing the games can and does stir hostile urges and mildly aggressive

Violence and Video Games

2024 words - 8 pages categories, including Psychological Disorders. Disorders that can cause violent behavior are psychotic or anti-social behavior, depression, schizophrenia, delusion, disassociation, and any others recognized by a Psychologist. Video games, with violent content, do not cause violent behavior. However, in the case of an individual experiencing, violent, disruptive, and dangerous behaviors, video games may contribute to an outburst of violence

Television Violence and Video Games

1502 words - 7 pages , yet only recently has violence in children become a problem. This rise in juvenile violence can be attributed to the extreme amount of violence in modern media. While video games are not the only source of violence influencing the children of our society, other forms of violence in movies and television programs are well enough regulated. Although video games can help children release stress and anger virtually, the government should regulate

Video Games and Their Links to Violence

1560 words - 7 pages Violent video games have little to no link to violence in teens or adults. People have always been looking for a reason that some people do horrible things. In light of all the recent school and other shootings, the latest target is video games. People have been blaming video games for violence for years now, ever since violent video games have been made. News reports have been blaming video games more and more for each shooting, telling the

The Effects of Video Games and Violence

1377 words - 6 pages realistic. This type of (moving ahead or up) had brought the Video gaming to a multi-billion dollar industry. However, with the level of interest in what's lifelike and real, there are also negative affects to society. Since the creation of violent video games or "mature" games, there have been constant arguments whether or not if these games will increase violence in the player. Although, not all video games are graphic and violent in nature, some

Connections between Video Games and Violence

787 words - 4 pages Connections between Video Games and Violence Many of the young people of today’s generation have played video games; whether it is Candy Crush, Flappy Bird, Mario, Sonic, Call of Duty, Minecraft, or Skyrim. Almost every electronic device is capable of running games. As advancement in technology increases, the video game industry will also advance. More and more of the next generations are bound to be affiliated with video games. There is a

Violence and Sexuality in Video Games

3548 words - 14 pages Violence and Sexuality in Video Games Unlike popular belief, the first violent video game was not Mortal Kombat. The killing started with a game called Death Race 2000 released in 1976 by Exidy Software. It was based on a B movie by the same title and features the main theme of the movie in the game: to run people over. You control the car to run over people, and the people you have killed become a cross. Needless to say, the

Similar Essays

Video Games And Violence Essay 693 Words

693 words - 3 pages Throughout the past fifteen years, video game popularity has sky rocketed. Millions of teenagers across the globe play video games every single day. Although, there has been a major conspiracy that has developed that these violent video games cause teenagers to commit violent acts. Even though this thought it completely evident, there has been little to no link in video games and violence. Studies have proven that the only people

Video Games And Violence Essay 1120 Words

1120 words - 4 pages Video Games and Violence Awe entering in more advanced society of technology, video games has become a popular source of entertainment among us. Almost all of us has rented or owned a video game and we have spent hours playing it. As we all know, video games have become the second most popular form of entertainment after television; the source of entertainment is proven to be violent

Video Games And Violence Essay

1719 words - 7 pages Video games and Violence Like any other thing in the world video games have positive and negative aspects too. According to a study, those who spend hours and hours in playing ‘civic games’ were found to take more part in different community services like social work, politics or protests, as compared to those who never took interest in video games. Hence video games are proved to increase one’s social interaction skills. The kind of

Video Games And Violence Essay 840 Words

840 words - 4 pages internet and new technologies. He, along with others, argue that this generation is going to be the most intelligent generation yet because of our huge usage of technology and the internet. His argument helps to prove that video games do not contribute to violence in teens because of how intelligent most are. Not all teens in this generation are intelligent, so some could also argue that not all have the intelligence to know how stupid it is to make a
Legend of Solgard | Des Moines Homestyle March 2012 | Principal